By Cho Chikun, Bruce Olson
All approximately lifestyles and loss of life the main whole paintings on tsume-go ever released in English. lifestyles and dying is a severe topic region for move gamers. Cho leads the reader via all the vital styles that take place in play. as a result of massive variety of fabric incorporated, rookies will benefit from the publication, whereas specialists will nonetheless discover a problem. For novices via dan point avid gamers! Use it as a textual content to check existence and loss of life intimately Use it as an issue e-book to sharpen your studying abilities. Use it as an encyclopedic reference. quantity 1 covers simple nook shapes and the 'comb' trend. quantity 2 analyzes the 'carpenter square', shapes at the aspects and nook shapes bobbing up from josekis and assaults on nook enclosures. in regards to the writer: Cho Chikun is the most important Korean practitioner of the sport of cross. He all started his expert research on the video game of six, changing into the youngest-ever expert at eleven. on the age of 24, he gained the celebrated identify Meijin, and is the one pass participant ever to have held all most sensible 4 eastern titles even as. conceal representation: The Courtesan of Hell dreaming of skeletons at play. A comical ukiyo-e print via Gyosai (1874). From the Ishi assortment.
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Extra info for All About Life and Death: A Basic Dictionary of Life and Death, Volume 1
This shortage of liberties might be something of a blind spot for you. Failure. Ko White 1 is also at a vital point and forces Black 2. Now, after White 3, Black plays at 4 to get a ko. If Black doesn't use 4 to make ko, then White can play there and make the shape into a bent four in the corner. In any case, ko is a failure for White. Reference 1. Black is alive One of Black's outside liberties is open. Now what happens if it's White's turn to play? In response to the attachment of White 1, Black again plays 2.
Failure 2. First impressions Your very first thought was probably White 1. But Black blocks at 2, and then White thrusts up at 3. Now, if Black plays at 'a', White cuts at 4 and Black dies. Instead, at this point, the connection at 4 also becomes a good play for Black If White plays 3 at 'b', then Black 'a', White 3 and once again Black connects at 4 and lives. ì Failure 3. Defensive slip-up In response to the placement at White 1, Black's block at 2 is a defensive slip-up. After White crawls at 3, Black is dead.
It seems as if he s expanding his eye space, but the instant he plays it, he loses all hope of living. When Black plays 5, White cuts at 6, and Black's shortage of liberties kills him. Failure 2. Different direction Black 1 makes eye space in the opposite direction. White plays 2 at the original vital point Because this gives rise to the cut at 'a', Black doesn't have enough room to live. 32 Part Two: Six-Space Eye Shapes in the Corner 33 Pattern 1 White to play, Black dies This is the six-space group.