By Bob Blake
The emblem is of the traditional king, the secret is to the royal tomb and the magic is there to restore the king, yet the place is he buried? 32-page book with 2 covers.
Read Online or Download Advanced Dungeons & Dragons: Official Competition Adventure: The Bane of Llywelyn An Adventure for 6-10 Characters, Level 4-7 PDF
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Additional resources for Advanced Dungeons & Dragons: Official Competition Adventure: The Bane of Llywelyn An Adventure for 6-10 Characters, Level 4-7
For tournament purposes, the fireball does 20 points of damage, half if the saving throw is made. Note that whoever sets off the glyph takes damage from both. If the party insists that Ardel go first, she gives the salutation "Hail Divot, Goddess of Fire," which contains the glyph's name. If this is repeated by each party member in turn as they enter the glyphed area, they do not set off this trap. Ardel knows nothing of this glyph; she is acting from habit and is quite surprised if the trap goes off!
The movement rate is 1' per turn (10 feet per round), and they extinguish one melee round after they meet. Tournament Note: For tournament play, dispel magic drops a wall (in such a case the wall continues to move until another wall of fire is contacted, thus it is possible to have one one constantly circling the octagonal area if only one wall remains of the four), and the secret doors are automatically found if the proper location is searched. 9c. THE STONE KEY The circular area is a lava pit.
Rikar the Roarer, seventh of seven, Slain young in battle, first one to heaven. Lightmal the Dark, first of his line, Cousin of Rikar, awake for all time. Alendus the Second, rogue liar and cheat, Destroyed the kingdom that lies at our feet. Two hundred years have passed us hence, And foolish rhymes sometimes make sense. That is the lineage of Pellham's kings, Fools, knaves and charlatans, blackguards and thieves. But the price of the telling's an awful demand. Hark to the wage the fiddler commands!