Download A "Gravity's Rainbow" Companion: Sources and Contexts for by Steven C. Weisenburger PDF

By Steven C. Weisenburger

Including a few 20 percentage to the unique content material, it is a thoroughly up-to-date version of Steven Weisenburger's fundamental advisor to Thomas Pynchon's Gravity's Rainbow. Weisenburger takes the reader web page by means of web page, frequently line through line, during the welter of historic references, medical info, cultural fragments, anthropological examine, jokes, and puns round which Pynchon wove his tale. Weisenburger totally annotates Pynchon's use of languages starting from Russian and Hebrew to such subdialects of English as Nineteen Forties highway speak, drug lingo, and armed forces slang in addition to the extra vague terminology of black magic, Rosicrucianism, and Pavlovian psychology. The Companion additionally finds the underlying association of Gravity's Rainbow--how the book's myriad references shape styles of that means and constitution that experience eluded either admirers and critics of the novel.
The Companion is keyed to the pages of the primary American variations of Gravity's Rainbow: Viking/Penguin (1973), Bantam (1974), and the distinctive, repaginated Penguin paperback (2000) honoring the unconventional as considered one of twenty "Great Books of the 20 th Century."

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Extra info for A "Gravity's Rainbow" Companion: Sources and Contexts for Pynchon's Novel

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The DirectDraw object is created by calling the DirectDraw function DirectDrawCreate. This function takes three parameters, the first of which should be NULL, and the last of which must be NULL. The second parameter is the address where you would like Chapter 2: Displaying the Background l 27 DirectDraw to put a pointer to the DirectDraw object after it is created. DirectDrawCreate will return DD_OK if it succeeds; if it fails we will bail out and return FALSE. Rather than checking the return value of DirectDrawCreate against DD_OK, it is slightly more readable to make use of the Windows API macros SUCCEEDED and FAILED.

It returns a window handle, which we store in hwnd. hwnd=CreateDefaultWindow("directX Demo 0",hInstance); The call to CreateDefaultWindow actually returns a handle to the created window only if it was successful. If it fails, it returns NULL. In the unlikely event of this happening, we should bail out of WinMain. hwnd)return FALSE; Having created a window, we can go ahead and do some initialization. The next three function calls use the window handle hwnd returned by CreateDefaultWindow. We show the window and draw it.

We set dest to point to the place in the surface where we want to store the byte data for the image. lpSurface; //destination Similarly, we set src to point to the place within m_cImage that we want to start moving bytes from. 5). lPitch; if the image is too wide for the surface, we clip it, which may look strange but is better than crashing. biWidth; Now we move data to the surface. Note the careful way that we do it. lPitch to dest (to get to the start of the next row of the destination). Don’t make the mistake of assuming that each row of the image in the surface is adjacent to the previous one.

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